City Structure ยท Meta

How a CryptoCity is built

Every CryptoCity is a structured object defined by place, scale, features, status, and art. No two cities share the same combination.

Place

A real place with geographic and cultural gravity.

Scale

A size from 1 to 50 that defines a city's stature.

Features

A distinct combination drawn from 60 feature types.

Country

Country identity and whether it holds capital status.

Art

Artwork that gives the city visual character.

Real places

CryptoCities are not abstract tokens. Every city maps to a real-world location with geographic coordinates, country identity, and capital status stored on-chain.

Name

Named locations with real-world geographic and cultural gravity.

Country

Every city belongs to a country, creating natural groupings across the collection.

Capital

One capital per country, signalling national significance.

Latitude & longitude

Verified coordinates with artwork generated from terrain maps.

50 sizes

Every location has a size between 1 and 50. Size determines which features can appear and how deep the progression runs. A small location carries only foundation-level features, while a size-50 mega city can reach the elite tier - unlocking the deepest and rarest features in the system.

Size is not a quality score. It is a structural parameter that shapes a city's depth, complexity, and visual richness. It is a rough approximation of real world size, but not a strict adherance to it.

1-point city Small location
25-point city Small town
50-point city Mega city

60 features

Features are organized across multiple tracks. City size determines how many features a city has and how big each one can be, sized from 1 (in small locations) to 5 (in mega cities). Features are fictional - they don't reflect a city's real-world economy, and are assigned at minting based on size.

Civic
ResourcesResources
IndustryIndustry
ServicesServices
GovernmentGovernment
PoliticsPolitics
DiplomacyDiplomacy
Supply
LandLand
FoodFood
AgricultureAgriculture
MarketsMarkets
RetailRetail
SurveillanceSurveillance
Movement
RoadsRoads
TransportTransport
LogisticsLogistics
TradeTrade
AviationAviation
Building
HousingHousing
ConstructionConstruction
DesignDesign
EngineeringEngineering
ArchitectureArchitecture
Grid
EnergyEnergy
ElectricityElectricity
InfrastructureInfra
Clean EnergyClean Energy
High TechHigh Tech
CommandCommand
Economy
WorkWork
CommerceCommerce
EmploymentEmployment
BankingBanking
LegalLegal
Leisure
WaterWater
RecreationRecreation
SportSport
EntertainmentEntertainment
MusicMusic
JournalismJournalism
Protection
ReligionReligion
MedicalMedical
SecuritySecurity
RescueRescue
MilitaryMilitary
MaritimeMaritime
Tech
CommunicationsComms
TechnologyTechnology
ElectronicsElectronics
PhotographyPhotography
ComputingComputing
DigitalDigital
Society
FamilyFamily
EducationEducation
CommunityCommunity
CultureCulture
TourismTourism
AcademiaAcademia
ResearchResearch
Special
GemsGems
CapitalCapital
City Size
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27

Why features are fictional

CryptoCities are based on real places, but their features are not. We assign each city's features ourselves, drawn from our own distribution across the size tiers. It's a deliberate choice - one that keeps collecting balanced and the system durable for the long run. We did this because:

Real cities are winner-take-all

If features tracked the real world, a handful of mega cities - New York, London, Tokyo - would carry almost everything that matters. The rest of the collection would be left thin, with collecting reduced to chasing the same few names.

A balanced system

Our distribution spreads depth evenly across the collection. A small location can still hold something rare; a mega city earns range without owning everything. Every city has a reason to be collected.

Built to last

City economies shift over time. A banking hub becomes a tech hub; a trading port becomes a tourist town. Coordinates don't move - real-world features do. CryptoCities is built to last centuries, so we fix the feature layer rather than chase a moving one.

Meta is embedded in the art

Every trait - name, size, country, features, location - is rendered directly in the artwork, not just stored in metadata. Rarity and a few others sit alongside.

  • Name - on the centre tile.
  • Size - front and centre.
  • Country - flag on the centre tile.
  • Features - drawn into the surrounding tiles.
  • Coordinates - shape the terrain tiles.
A CryptoCity panel with name, size, features, country, and map

Cities with substance

Real places, balanced depth, art that carries the meaning. Every CryptoCity is built to be collected today and still matter a century from now.